About Me

Hi, I'm M-Tee! I'm an illustrator, designer, game developer, and art & design teacher.

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Body of Work

Below is a semi-exhaustive list of the work I've completed. Pink headings link to more information.

Miroh Jr.
2023 (NES)
w/ Wendel Scardua & Raftronaut

An arcade-style mash-up, designed for families and young players to enjoy together.

Game Co-Design
Writing
Pixel Art & Animation

HBC Phutball
2022 (NES)
w/ Wendel Scardua & Raftronaut

A head-to-head adaptation of John Conway's abstract strategy game.

Game Co-Design
Pixel Art & Animation

Project Blue: Prelude
2021 (Print)
for First Press Games

A 6-page promotional comic for the cyberpunk game of the same name.

Sequential Art
(writing, drawing, inking, coloring & lettering)

Bare Metal 2.0
2021  (NES)
w/ Wendel Scardua

A narrative-driven puzzle platformer set in a desolate factory.

Writing
Pixel Art & Animation

The NES Homebrew Calendar
2022, 2023  (Print)
for Video Game Sage

Wall calendars showcasing modern NES titles.

Graphic Design  (Covers)

The Gruniożerca Trilogy
2022  (Evercade)
for Łukasz Kur

A compilation of the mascot-driven game series.

Illustration
Logo Design

The Carpenter Rants
2021  (podcast)
for The Carpenter Rants podcast

Logo design used for digital presence and merchandising of a horror movie-focused podcast

Logo Design

Project Blue
2020 (NES / FC / XBOX / Switch)
for toggle_switch & Frankengraphics

A cyberpunk retro platformer for the NES, Famicom, Switch, and XBOX.

Illustration
Writing (Manual)
Graphic Design (Logo & Manual)

The Cowlitz Gamers' Lost Adv.
2018, 2020  (NES)
w/ Łukasz Kur & Robert "Robi" Janota

An mini-sequel to the co-op arcade-style NES platformer

Game Co-Design
Writing
Pixel Art & Animation
Illustration & Packaging Design

Gruniożerca 3: The Great Cavy Clean-Up!
2019  (NES / Famicom)
w/ Łukasz Kur & Chip Jockey

An over-head puzzle platformer initially released to support the Gramytatywnie charity event

Game Co-Design
Writing
Pixel Art & Animation
Illustration
Packaging Design

Gruniożerca 2: The Great Cavy Rescue!
2018  (NES / Famicom)
w/ Łukasz Kur

An animation-heavy, puzzle platformer

Game Co-Design
Writing
Pixel Art & Animation
Illustration & Packaging Design

A series of hand-illustrated postcards for an year-long competitive gaming event.

Illustration

Action 53: Vol. 3

2018  (NES / Famicom)
for Infinite NES Lives

A multicart anthology series showcasing independent game developers

Illustration & Packaging Design
Co-Writing (Manual)

The Cowlitz Gamers' 2nd Adventure
2017  (NES)
w/ Łukasz Kur, Robi, & Chip Jockey

An arcade-style co-op platfomer initirally released for the Cowlitz Gamers for Kids charity expo.

Game Co-Design
Writing
Pixel Art & Animation
Illustration & Packaging Design

The Cowlitz Gamers Adventure
2016  (NES)
w/ Łukasz Kur & Robert "Robi" Janota

An arcade-style co-op platfomer initirally released for the Cowlitz Gamers for Kids charity expo.

Game Co-Design
Writing
Pixel Art & Animation
Illustration & Packaging Design

Swords and Runes
2015  (NES)
for Sole Goose Productions

A minimalist in presentation fantasy-themed RPG

Illustration (Cover art & Fantasy Map)
Packaging Design

Celadon Girl Goes to the Bank
2014  (Print)
with Kristine M. Lee

A 6-page standalone action comic with an emphasis on hand-lettered , diegetic Korean onomatopoeia. 

Sequential Art
(co-writing, drawing, inking, coloring & lettering)

Mamaw & 'de Gator
2013  (Print)
with Kristine M. Lee

A 6-page comic retelling of a Korean folktale retold in a rural American swampland.

Sequential Art
(co-writing, drawing, inking, coloring & lettering)

Bulsaui Sainjo Action Figures
2012  (Toy Design)
with Kristine M. Lee

Design sheets for a series of four action figures for an original Korean children's super hero line.

Illustration
Toy Design

Trouble at Moonlight Village
2012  (Print)
with Kristine M. Lee

A 14-page illustrated short story

Co-Writing
Illustration & Layout

A Guide to Peaceful Coexistence
2010  (Altered Book)

A science fiction children's book created by remixing found art from mid-century texts with new illustrations; an exercise is matching existing styles.

Writing & Illustration

The Pipeline & Backburner

The below projects are all either in active development or awaiting

Personal Branding
2022–  (Famicom)

Packaging for a series of (re-)releases of the games I've worked on.

Writing
Illustration & Packaging Design

Action 53: Vol. 4
2020, 2024  (NES)
for Broke Studio; Infinitie NES Lives

A multicart anthology series showcasing independent game developers

Illustration & Packaging Design
Co-Writing (Manual)

The NesDev (Coding) Competition
2018–Present  (NES)
w/ NEShomebrew.ca, Matt Hughson, and others

A (mostly) annual game development competition

Graphic Design

5-Star Amal
2023(NES)
w/ Wendel Scardua & Raftronaut

A food-delivery themed, animation-heavy puzzle platformer

Game Co-Design
Writing
Pixel Art & Animation
Illustration & Packaging Design

La Patifferie
2022(NES)
w/ Wendel Scardua & Raftronaut

A feature-rich cookie-themed match-3 with an anti-capitalist message and a gameplay twist.

Game Co-Design
Writing
Pixel Art & Animation
Illustration & Packaging Design

Retropia DX: The Fall of Glitch
2020(NES)
w/ Wendel Scardua

A mini-game filled action adventure title in a post-apocalyptic setting.

Game Co-Design
Writing
Pixel Art & Animation
Illustration & Packaging Design

The Graveyard

The below projects have all had significant work completed for them, but are either on indefinite hiatus or have been cancelled. However, that doesn't mean that the work completed for them might not show up in other titles or other forms some day.

NESopotamian Tales
2015–2018 (ish) (NES)
w/ Łukasz Kur; Christopher Lincoln

A 4-game series of NES games adapting Mesopotamian folktales into assorted game genres.

• Lugalbanda's Task
• The Trials of Ea
• Shamhat's Games
• The Epic of Gilgamesh

Game Co-Design
Pixel Art & Animation

Isolation
2015–2017 (ish) (NES)
w/ Kevin Hanley

An animation-heavy point and click adventure.

Co-Writing
Pixel Art & Animation

Pyronaut
2013–2016 (ish) (NES)
w/ Christopher "Optomon" Lincoln

A sci-fi metroidvania.

Game Co-Design
Writing
Pixel Art & Animation
Illustration & Packaging Design

Educational Work

As a teacher, I often handle graphic design and art duties for schools, publishers of education content, and more.  Below is a list of some of these, with identifying information redacted / changed for privacy concerns.

School Branding
2021  (Print & Web)

A modern, youth-oriented rebranding/update for a private international high school.

Graphic Design

Noteworthy Narratives
2019  (Print)

A curated collection of children-authored sci-fi and fantasy short stories.

Layout & copy-editing

My Adventurer's Journal
2016  (Print)

A hand-illustrated creative writing workbook inspired by tabletop RPGs.

(co-writing, drawing, inking, coloring & lettering)

Test Day
2018  (Print)

A branching path, 78-page interactive fiction book comprised of writing and illustration work from over two dozen student authors.

Layout & copy-editing 

The Jansen Journalists' Association
2017–2018  (Print & Web)

A student run school newspaper serving an elementary school of 700+ students.

Layout & copy-editing

Jansen Debate Books
2013–2016  (Print)

A 12-book series of debate textbooks  spanning grades 4 through 6.

Writing
Layout & Design